05 May, 2013

Monsters - Ravener



Ravener


A Ravener (rah-ven-ur) is the result of a corruption of the blood that alters the physical and mental substance of a human until they are barely recognizable.


A Ravener is typically a person who has done something they regret, but that they don’t want to feel guilty for - they hunger for validation, or they are starved for other people’s approval. When they are affected, the person will begin to feel sick when they eat regular food and drink, and their stomach will gorge, and they will no longer digest the food but simply regurgitate it. They develop a taste for flesh, first raw red meats, but they hunger most for the flesh of humans and corpses.

Their skin starts to flake, stripping off to raw skin that eventually becomes rubbery, like lizard skin, with rough scales on the elbows. The Ravener’s teeth fall out, and their bones become brittle and thin. Along their throat, muscles develop that flex when the Ravener eats, pulling the food down whole. Their stomach distends and they regurgitate large masses of hair and bone mixed with bits of skin and bile after eating.

A Ravener after their transformation, by Emily Vitori


Eventually, the Ravener develops small spines on the palms of their hands that help them cling to their food and to other slick surfaces. These spines also cover their tongue, which grows three times in length. Their fingers and toes lengthen, although some may break off from the thinning bone. Their eyes will burst open, revealing many dark tendrils that reach out and act as additional sensory organs, sensing the heat of the living and near dead. Raveners, due to their unsavory appearance, often retreat to live in sewers, cemeteries, or near large bodies of water, becoming somewhat amphibious over time.


Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.
Today's art is by Emily Vitori. Thanks to Emily for her contribution to the project!


THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

03 May, 2013

Personal Stuff, carry on.

I have spent a long time trying to find myself.

I still haven't succeeded. 

I think I'm going to stop trying, and try to just go with it. 

I don't know why I have tried for so long. I think some of it may be the expectations of youth. I'm 25, after all, I'm supposed to be "searching" and living some sort of life that I guess isn't mine. 

I got a lot of shit for getting married early, because obviously, it wouldn't last, but honestly we've been together almost 10 years and married for 7. And we're happy. To say we're failing at being married is utter nonsense. I wasn't ignorant of my choices at 18, and just because I made a good choice doesn't mean everyone else will, even if they wait until they're older to get married.

That was a part of me I knew. I knew, I want to be married to TGW. 

I know that I like to geek out and have fun, but that's not really who I am or what I want to do with my life. While I'd like to involve geeky stuff in my career and life, I can't say it's the only thing, because I frankly don't know.

I don't want to keep searching for an identity I may never find. I see way too many people older than me, some by decades, who never found themselves in that special way society promises us we will.  I don't want to be desperate for an identity, so desperate that I latch on to whatever is offered. That's not me - I know that for sure.

I am still successful in doing what I'm good with for the time being, but I don't know who I am, and that's okay.

02 May, 2013

Monsters - Gremlings



Gremlings

Gremlings are small critters, about the size of a small cat. They are bipedal, with long clawed toes and fingers. Their skin is a ruddy green, lizard-like in texture.

A Gremling about to smash, by Khairul Hisham.


Gremlings are harmful helpers. They came into existence along with the innovation of computer and electric technologies, and their primary purpose is to damage and break anything that runs on electric power. They typically work in the dream world, reaching through the boundaries to press buttons, scratch screens, and gnaw on cords.

Some people manage to become infected with Gremlings. Something they have done frustrates the creatures, or perhaps they just have bad luck, but the Gremlings latch on and invade their space. Tens of little Gremlings will bash, smash, and break the pieces inside computers or telephones, blocking out communication outlets. They will stick around until they get distracted, or until there’s nothing left to break.




Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Today's art is by Khairul Hisham. Thanks for contributing to the Monsters collection!



THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

Monsters - Shadow Man



Shadow Man


The Shadow Man is a special breed of Bogeyman. As the name suggests, he lurks in the shadows, an undefined shape creeping along behind each step, hiding in every corner. The Shadow Man does no physical harm and cannot be captured by normal means.

He creeps. By Laura Hamilton.

His victims suffer no physical harm and no trauma, but are constantly plagued with self-doubt. They will become more uneasy the longer he walks behind them. Many victims of the Shadow Man will become anxious, ill at the thought of being seen, and lock themselves in their homes. By doing so, they cause themselves greater suffering, because he can surround them and overcome the light.

The Shadow Man can spread himself thin to haunt any number of people, but the more he tries to haunt, the weaker he becomes. It is always best to find him in a crowd. He fears light, and enough light will disrupt him. Even if he is disrupted, he always comes back to instill again the anxious doubt he inflicts.



Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Today's art is by Laura Hamilton, finaira on Deviant Art. Thank you to Laura for her donation to the Monsters project! 


THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

29 April, 2013

Monsters - The Magician



The Magician


Pick a card, any card, and the Magician will answer your wish. The Magician stands on the street corner, traveling city to city, offering a trick for whatever you’re willing to pay. His tricks come with a price. The Magician looks unassuming, just a lanky fellow with a pot belly standing on the corner with his table of tricks.

He doesn't look scary at all. by Jaydot Sloane



The Magician is represented in the Tarot as a diviner - and divine he does, all of your future. He will flip a card or two and tell you what is to come. If you find that your future is unfavorable, he’ll make an offer. He’ll promise to delay your suffering - a few years, a few months, to give you time to prepare and fulfill all of your wishes. His promises, though, cost your soul.


When your time is up, your suffering will come along tenfold, and if you even survive the Magician will keep hold of your future. The moment your life ends is the moment you belong to him - an agent of bad fortune, an enforcer of bad will. The consequence of delaying your fate is no delayed gratification but his.



Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Today's art is by Jaydot Sloan. Thanks to Jaydot for contributing to the Monsters collection!


THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

24 April, 2013

Monsters - Two-Nosed Hounds



Two-Nosed Hounds


When someone is lost in time and space, there is a need for something more than just a standard search party. There is no greater expert in tracking than a Two-Nosed Hound. The hounds are intelligent beasts, but they are easily distracted, hard to control, and aggressive. They can be captured and domesticated to a degree, but once they have a master, they will trust no one else.


Nocturnal by nature, Two-Nosed Hounds only track at night, and will fight against any urging to do anything in daylight. They are able to find the scent of their targets through dimensions, in the mundane and dream worlds, and even can track people hundreds of years out of time, but their communication of the locations and time are limited to shared telepathic images. Not every species is equipped to withstand the mental strain of telepathic communication, so an untrained master of a Two-Nosed Hound may risk a stroke in trying to understand their hound.



Two-Nosed Hounds bounding through dimensional tears. Art by Laura Hamilton.

The hounds have two heads, each with a long snout and a very large nose. Their face is shaped similarly to the mundane Bloodhound. They have very long ears. The beasts are covered in a thick, matted fur. Their fur is resistant to fire, acid, and allows them to survive the most extreme cold, but they are vulnerable to parasites and they have a weak immune system, so they are always at high risk of illness. Two-Nosed Hounds have a howl that echoes beyond the mundane world, and their howl risks drawing attention from monsters in the dream world.



Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Today's art is by Laura Hamilton, finaira on Deviant Art. Thank you to Laura for her donation to the Monsters project! 



THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

17 April, 2013

Monsters - Grabber




Grabber

The world of dreams may be ruled by the Flesh King, but his enforcers and beasts of nightmare are many - and they do not always obey his instruction. One of these beasts is the Grabber. Born of hunger and greed, Grabbers climb up from the grimy muck of perverse cruelty, and live on the sustenance of humanity’s evil.

Grabbers smell, at first, like an overpowering cologne, until they move nearer and it turns to the acrid smell of sweat and rot. Most people are struck with fear or pure revulsion upon seeing the creature scrambling towards them. If a target manages to resist this fear, the Grabbers will become uninterested, and crawl away to find a more frightened meal.

A Grabber about to latch on to it's victim, by Jaydot Sloan.


Grabbers are shaped like a human, but instead of a body, they are a mass of outstretched arms. Each arm has a hand with a gaping mouth in the center of the palm, with small spiny teeth that jut outwards. Grabbers have no difficulty moving on any terrain, and in the world of dreams this is especially valuable. Killing a grabber is very difficult. Once they grab hold of their target, they will not release. They will suck their prey dry of all bodily fluids, the spiny teeth gnawing and shredding through any tissue.




Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.


Today's art is by Jaydot Sloan. Thank you to Jaydot for this donation to the Monsters project! 








THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

11 April, 2013

Monsters - Dryads



Dryads

A Dryad turning her victim, by Kyrinn S. Eis.

Dryads are creatures of myth, painted by the Greeks as passive beauties of the oak trees. It may be that once, that is how they were. The dryads, with their sisters Meliai of the ash, the Caryatids of apple, the Epimeliad of the walnut, and the hamadryads who sleep in the trees, all protect the earth.


These creatures stand in the earth in the day, and wail when they are cut down and killed by the cruel machines of the modern world. They hold back throughout all of the seasons, but midsummer is when they are freed from their static forms. They step forth, creatures of wood with the slow sap pouring through their veins.

Dryads whisper through their leaves to draw their victims close, almost like Sirens singing, and they do no more than touch the humans who murdered their fellows. Upon the touch, the human is paralyzed, and roots burst forth from their feet, holding them to the ground. Their skin turns to a rough, thick bark, which breaks apart as wood branches tear through their flesh. The Dryads will watch in satisfaction as their victims bones break, and as the blood pouring from them turns to slow, sticky sap. This transformation cannot be stopped, and in the end, the victim is no more than another tree in the forest.

Today's art is by Kyrinn S. Eis, creator of 
. Thank you Kyrinn!



Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Would you like to contribute art for the Monsters collection? Contact me at briesheldon@gmail.com.

Thank you!





THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.

19 March, 2013

Little Rituals

*How I am using  to improve my health:*

I have bipolar disorder and a lot of anxiety issues. I also have mild tendencies of OCD when I am manic, and issues with maintaining attention to tasks. This shapes up to a lot of complication and extra stress.

Lately I have been buying and swapping perfume oils from _Black Phoenix Alchemy Lab_ and some other smaller companies. BPAL is one of the only places I can reliably buy perfume, and the other smaller companies only have a few that I can try without headaches or allergic reactions. 

Why does this matter?

First, I rarely put perfume on first thing in the morning because of John's sensitivities to perfume. So at work, I put on my perfume and take my daily morning medicines for my bipolar, and any pain medicine I need to take. It's a good way to remember, because I remember to put on perfume more easily than to take my medicine (no idea how that works!). 

Second, getting the packages in the mail are a huge highlight for me, especially when they are surprise gifts from the people in my BPAL circles. I don't get a lot of personal mail, and they always come with tea or a card or note, and it's just very sweet. It also gives me the opportunity to send gifts out! Sometimes scents don't work for me, but they work for others, so I bundle them up and mail them. This is really nice.

Last, the organization is fun. It's fun to go through the bottles and imps and sort them by type or by preference, smell ones that I can't remember if I like, all that stuff. It gives me one small space that I can have total control over and organize however I want. That's actually really meaningful to me. It gives my brain some space.

Do you have little rituals or habits that keep you healthy and sane?

-BCS





01 March, 2013

Monsters - Scavengers


Scavengers

Scavengers are the offal eaters of the earth - the carrion crows. They eat whatever bits of meat and rotted flesh they can find, no matter what beast it comes from, man or animal. When they see smaller animals eating the wastes of the dead, they will stay hidden, and raise a screeching sound that makes hair stand on end to frighten away the others. They typically move to stay downwind of any other creatures, because they are surrounded by a nauseating smell of death.

If the Scavengers are unable to find food of their own, they will creep closer to areas inhabited by humans, and steal away small children. They are able to mimic human voices, and will stalk their prey to learn the voices of their parents. When the children wander near, following the calls of the Scavengers, the monsters will exhale a breath of vile gas that results in instant death and rapid decomposition. 
Scavengers and the remains of a doe; by Laura Hamilton (finaira).



These bird-like creatures are taller than the average human, and hulking in shape. Their bodies are made up of hundreds of wings, all folded close to their fatted form. They cannot fly - they only skitter on the ground on two feet, like rodents. Their bones are brittle, but protected by their thick skin and layers of fat. They have massive black beaks that they tuck close to their stomachs, and they can swallow creatures up to the size of a large dog. The only evidence they typically leave is feathers like a crow, and rolled up masses of bone, grit, and cartilage that they regurgitate.



Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.


Today's art is by Laura Hamilton, finaira on Deviant Art. Thank you to Laura for her donation to the Monsters project!







THOUGHTY LOGO © JOHN W. SHELDON 2010. USED WITH PERMISSION. UNAUTHORIZED REPRODUCTION STRICTLY PROHIBITED.
ALL CONTENT WITHIN THIS BLOG AND ANY OF THE ALTERNATE SITES LINKED ARE SUBJECT TO FAIR USE UNDER U.S. COPYRIGHT LAWS. THE OPINIONS AND CONCLUSIONS WITHIN THIS BLOG ARE THOSE OF THE AUTHOR ONLY, UNLESS OTHERWISE STATED, AND ARE NOT INTENDED TO REPRESENT ANY CORPORATION OR OTHER ENTITY.